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Demon, Incubus

CR 6.00 Outsider CE Medium
This darkly handsome humanoid's batlike wings, curving horns, and bestial legs betray his demonic origin.

An incubus in his true form is always muscular and attractive, with long hair and intense eyes. His skin can be of any color, but is always smooth and silky. When not using his wings for flight, an incubus can fold them to drape across its shoulders like a cloak—many decorate both the inside and outside of their wings with tattoos, ink, or self-inflicted scars. Incubi stand between 6 and 6-1/2 feet tall and typically weigh 200 pounds.

When not in battle, incubi serve as counselors, torturers, and companions for greater demons. They are also often conjured for similar roles by mortal spellcasters, although care must be taken in dalliances with incubi, for they delight in causing pain to their companions.

Like succubi, incubi form from the chaotic evil souls of particularly lustful and rapacious mortals. Yet whereas succubi are subtle and methodical about using their charms to cause ruin, the typical incubus is forthright and forceful about his insatiable desires.

STR
20
DEX
15
CON
18
INT
16
WIS
15
CHA
21
HP
76 (8d10+32)
AC
18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
Speed
30 ft., fly 50 ft. (average)
Init
+2
Melee
mwk scimitar +14/+9 (1d6+7/18-20) or2 slams +13 (1d4+5)
BAB
+8
CMB
+13
CMD
25
Fort
+10
Ref
+6
Will
+8
DR
10/cold iron or good
SR
17
Racial Modifiers
+8 Intimidate, +8 Perception

Pain Redoubled — When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.

change shape (Small or Medium humanoid; alter self)

Acrobatics +6, Bluff +16, Diplomacy +16, Escape Artist +6, Fly +13, Intimidate +24, Knowledge (planes) +14, Perception +21, Sense Motive +13, Spellcraft +11, Stealth +11

spell-like abilities:
Constant—Tongues, At will—Charm Person, At will—Detect Thoughts, At will—Teleport, Greater, At will—Suggestion, 1/day—Crushing Despair
Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any (Abyss)
Organization
solitary, pair, or wing (2-8)
Treasure
standard (masterwork scimitar, other treasure)
Senses
darkvision 60 ft.; Perception +13
Languages
Abyssal, Celestial, Common; telepathy 100 ft., tongues
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.