Demon, Marilith
The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions.
A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.
- HP
- 264 (16d10+176)
- AC
- 32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, -1 size)
- Speed
- 40 ft.
- Init
- +4
- Melee
- +1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus grab)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +16
- CMB
- +24 (+28 grapple)
- CMD
- 42 (can't be tripped)
- Fort
- +25
- Ref
- +18
- Will
- +13
- DR
- 10/cold iron and good
- SR
- 28
- Racial Modifiers
- +8 Perception
constrict (tail slap, 2d6+10 plus crushing coils)
Infuse Weapon — Any weapon a marilith wields gains a +1 enhancement bonus to attack and damage, and strikes as if it were a chaotic and evil cold iron weapon (in addition to retaining the qualities of its actual composition).
Multiweapon Mastery — A marilith never takes penalties to her attack roll when fighting with multiple weapons.
Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Improved Critical (longsword), Improved Disarm, Power Attack, Weapon Focus (longsword)
Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +26
- Type
- Outsider
- Alignment
- CE
- Size
- Large
- Environment
- any (Abyss)
- Organization
- solitary, pair, or platoon (1 marilith, 1-3 glabrezus, and 3-14 babaus)
- Treasure
- double (6 mwk longswords, other treasure)
- Senses
- darkvision 60 ft., true seeing; Perception +31
- Languages
- Abyssal, Celestial, Draconic; telepathy 100 ft.
- Source
- Bestiary
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