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Demon, Marilith

CR 17.00 Outsider CE Large
This snake-bodied fiend has a six-armed woman's torso, pointed ears, and glittering, otherworldly eyes.

The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions.

A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.

STR
25
DEX
19
CON
32
INT
18
WIS
18
CHA
25
HP
264 (16d10+176)
AC
32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, -1 size)
Speed
40 ft.
Init
+4
Melee
+1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus grab)
Space
10 ft.
Reach
10 ft.
BAB
+16
CMB
+24 (+28 grapple)
CMD
42 (can't be tripped)
Fort
+25
Ref
+18
Will
+13
DR
10/cold iron and good
SR
28
Racial Modifiers
+8 Perception

constrict (tail slap, 2d6+10 plus crushing coils)

Infuse Weapon — Any weapon a marilith wields gains a +1 enhancement bonus to attack and damage, and strikes as if it were a chaotic and evil cold iron weapon (in addition to retaining the qualities of its actual composition).

Multiweapon Mastery — A marilith never takes penalties to her attack roll when fighting with multiple weapons.

Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +26

spell-like abilities:
Constant—True Seeing, Constant—Unholy Aura, At will—Teleport, Greater, At will—Project Image, At will—Telekinesis, 3/day—Blade Barrier, 3/day—Fly
Details
Type
Outsider
Alignment
CE
Size
Large
Environment
any (Abyss)
Organization
solitary, pair, or platoon (1 marilith, 1-3 glabrezus, and 3-14 babaus)
Treasure
double (6 mwk longswords, other treasure)
Senses
darkvision 60 ft., true seeing; Perception +31
Languages
Abyssal, Celestial, Draconic; telepathy 100 ft.
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.