Library / Bestiary

Devil, Belier

CR 16.00 Outsider LE Large
This amphisbaenic monstrosity has the body of a slug with a leech's mouth at one end and a knot of three human heads at the other.

Masterful possessors and foul manipulators, belier devils are among the most feared masterminds of Hell. Known as bdellavritras to devilkind, these worm-like fiends avoid physical confrontation. Instead, they target influential individuals for possession, using them to manipulate events by proxy. If their schemes are uncovered, the devils retaliate with all the power at their host bodies' disposal.

A bdellavritra's voice can emanate from its worm-like maw, from any of its human-like mouths, or from all four at once, as it desires. Each mouth has its own distinct voice, often pleasing to the human ear. Bdellavritras typically reach lengths of 16 feet from worm-mouth to human heads, and weigh 3,000 pounds.

STR
24
DEX
23
CON
25
INT
25
WIS
26
CHA
24
HP
212 (17d10+119)
AC
33, touch 15, flat-footed 27 (+6 Dex, +18 natural, -1 size)
Speed
20 ft., fly 60 ft. (perfect)
Init
+10
Melee
bite +23 (4d8+7), 3 tongues +23 (2d6+7/19-20 plus grab)
Space
10 ft.
Reach
10 ft. (20 ft. with tongues)
BAB
+17
CMB
+25 (+29 grapple)
CMD
41 (can't be tripped)
Fort
+17
Ref
+11
Will
+20
DR
10/good and silver
SR
28

Weapons: Martial, Simple

blood drain (1d4 Con damage)

constrict (1d6+7)

Possession — When a belier devil uses its magic jar spell-like ability, it can identify and pinpoint life forces accurately, allowing it to select its victims with ease. It does not require a receptacle to use magic jar. If it uses magic jar on a host while on the Material Plane, its own body becomes ethereal for the duration of the possession and the magic jar effect lasts until the effect is dispelled, the devil ends the effect, it is forced out of its host body, or it or its host body is slain.

strangle

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Greater Disarm from Feat

<p class="stat-block-1"> You receive a +2 bonus on checks made to disarm a foe. This bonus stacks with the bonus granted by Improved Disarm. Whenever you successfully disarm an opponent, the weapon lands 15 feet away from its previous wielder, in a random direction.</p>

Greater Trip from Feat

<p class="stat-block-1"> You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

Improved Disarm from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Improved Trip from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. </p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Appraise +24, Bluff +27, Diplomacy +27, Fly +32, Intimidate +24, Knowledge (arcana, local, nobility, and planes) +27, Perception +28, Sense Motive +28, Spellcraft +24, Stealth +22

spell-like abilities:
At will—Acid Arrow, At will—Dispel Magic, Greater, At will—Teleport, Greater, At will—Persistent Image, 3/day—Acid Fog, 3/day—Dimensional Anchor, 3/day—Dominate Person, 3/day—Scrying, Greater, 3/day—Suggestion, Mass, 1/day—Blasphemy, 1/day—Demand, 1/day—Magic Jar, 1/day—Plane Shift, 1/day—Waves Of Exhaustion
Details
Type
Outsider
Alignment
LE
Size
Large
Environment
any (Hell)
Organization
solitary
Treasure
double
Senses
darkvision 60 ft., see in darkness; Perception +28
Languages
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 2
Sources Used in This Record
23 House/Core
  • Uses feat: Combat Expertise (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Disarm (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Trip (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Disarm (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Trip (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Acid Arrow (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Persistent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Acid Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimensional Anchor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dominate Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scrying, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion, Mass (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blasphemy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Demand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Jar (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Waves Of Exhaustion (Spell)
    House/Core — covered by the site's Section 15.
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