Library / Bestiary

Dhampir

CR 1/2 Humanoid CE Medium
This unnaturally graceful man moves without a sound, his gaze just as piercing as the needle-sharp blade he effortlessly wields.

Cursed from birth, dhampirs result from the rare and unnatural union of vampires and humans. Although not driven to consume blood for survival as their undead progenitors are, dhampirs nonetheless know a lifelong desire for blood that nothing else can truly sate. Those who survive their early years face a life of fear and mistrust, their unnatural beauty and incredible reflexes marking them as scions of the night just as surely as their sensitivity to light. Although polluted by undeath, dhampirs do grow old and die, aging at a rate similar to elves.

Dhampirs are defined by class levels—they don't possess racial Hit Dice. All dhampirs have the following racial traits.

STR
13
DEX
17
CON
10
INT
10
WIS
8
CHA
16
HP
13 (1d10+3)
AC
17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
Speed
30 ft.
Init
+3
Melee
rapier +4 (1d6+1/18-20)
BAB
+1
CMB
+2
CMD
15
Fort
+2
Ref
+3
Will
-1 (+2 vs. disease and mind-affecting effects)
Defensive Abilities
negative energy affinity, resist level drain
Racial Modifiers
+2 Bluff, +2 Perception

Weapons: Simple

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Bluff +5, Intimidate +7, Perception +1, Ride +5, Survival +3

spell-like abilities:
3/day—Detect Undead
Details
Type
Humanoid
Alignment
CE
Size
Medium
Environment
any land
Organization
solitary, pair, or court (3-8 and 1 vampire)
Treasure
NPC gear (chain shirt, rapier, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +1
Languages
Common
Source
Bestiary 2
Sources Used in This Record
3 House/Core
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Undead (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.