Library / Bestiary

Dinosaur, Allosaurus

CR 7.00 Animal N Huge
This bipedal dinosaur has a mouth filled with sharp teeth and short, powerful arms that end in sharp claws.

A huge, swift hunter, the allosaurus measures 30 feet in length and weighs 10,000 pounds.

STR
26
DEX
13
CON
19
INT
2
WIS
15
CHA
10
HP
93 (11d8+44)
AC
19, touch 9, flat-footed 18 (+1 Dex, +10 natural, -2 size)
Speed
50 ft.
Init
+5
Melee
bite +14 (2d6+8/19-20 plus grab), 2 claws +14 (1d8+8)
Space
15 ft.
Reach
15 ft.
BAB
+8
CMB
+18
CMD
29
Fort
+11
Ref
+8
Will
+7
Racial Modifiers
+8 Perception

pounce

rake (2 talons +14, 1d8+8)

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Nimble Moves from Feat

<p class="stat-block-1"> Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Perception +30

Details
Type
Animal
Alignment
N
Size
Huge
Environment
temperate or warm forests or plains
Organization
solitary, pair, or pack (3-6)
Treasure
None
Senses
low-light vision, scent; Perception +28
Source
Bestiary 2
Sources Used in This Record
6 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Nimble Moves (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.