Dinosaur, Deinonychus
As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons.
You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.
- HP
- 34 (4d8+16)
- AC
- 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
- Speed
- 60 ft.
- Init
- +6
- Melee
- 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
- BAB
- +3
- CMB
- +5
- CMD
- 17
- Fort
- +8
- Ref
- +6
- Will
- +2
- Racial Modifiers
- +8 Acrobatics, +8 Perception, +8 Stealth
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
Acrobatics +10 (+22 jump), Perception +14, Stealth +15
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
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