Dinosaur, Dimorphodon
The dimorphodon's jaws contain two separate rows teeth: several large fangs near the front (used to grip prey and inject poison) and numerous smaller, sharp teeth along the rest of the jaw.
Dimorphodons are known for being easy to train. Handle Animal checks to train dimorphodons are attempted with a +4 bonus, and a dimorphodon can know one bonus trick chosen by its trainer once the creature has been fully domesticated.
A dimorphodon's wingspan is between 4 and 5 feet long.
- HP
- 11 (2d8+2)
- AC
- 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
- Speed
- 10 ft., fly 30 ft. (average)
- Init
- +3
- Melee
- bite +3 (1d6+3 plus poison)
- BAB
- +1
- CMB
- +3
- CMD
- 16
- Fort
- +4
- Ref
- +6
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Poison — Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Flyby Attack
Fly +7, Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Medium
- Environment
- warm coasts or forests
- Organization
- solitary, pair, or flock (3–9)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 4
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