Library / Bestiary

Dinosaur, Styracosaurus

CR 5.00 Animal N Large
This bulky, four-legged dinosaur has a long nasal horn and a crest studded with additional horns sweeping back from its skull.

The styracosaurus is a bulky dinosaur with a solid frame and a very distinctive skull—a horned frill extends back from its head, protecting its neck and serving as a highly effective natural weapon that allows it to make attacks of opportunity. It is notorious for its ill temper, savagely attacking any creature that it perceives as a threat or even as an irritant.

A styracosaurus is 18 feet long and weighs nearly 3 tons.

STR
22
DEX
13
CON
17
INT
2
WIS
12
CHA
7
HP
52 (7d8+21)
AC
19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
Speed
40 ft.
Init
+1
Melee
gore +11 (2d8+9)
Space
10 ft.
Reach
5 ft.
BAB
+5
CMB
+12
CMD
23 (27 vs. trip)
Fort
+10
Ref
+6
Will
+5
Defensive Abilities
ferocity

powerful charge (gore, 4d8+9)

Reflexive Strike — A styracosaurus can make three additional attacks of opportunity each round—combined with its bonus Combat Reflexes feat, this allows the dinosaur to make up to five of these attacks of opportunity per round. The dinosaur makes these attacks with its horned crest, but they are treated as normal gore attacks.

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Perception +11

Details
Type
Animal
Alignment
N
Size
Large
Environment
warm plains
Organization
solitary, pair, or herd (3–16)
Treasure
none
Senses
low-light vision, scent; Perception +11
Source
Bestiary 4
Sources Used in This Record
5 House/Core
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.