Library / Bestiary

Disenchanter

CR 3.00 Magical Beast N Large
This blue-furred creature sports a short trunk and a camel-like body. The air around it seems to shimmer with magical energy.

A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds.

STR
19
DEX
17
CON
14
INT
5
WIS
12
CHA
8
HP
30 (4d10+8)
AC
15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
Speed
50 ft.
Init
+3
Melee
trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
Space
10 ft.
Reach
5 ft. (10 ft. with trunk)
BAB
+4
CMB
+9
CMD
22 (26 vs. trip)
Fort
+6
Ref
+7
Will
+4
DR
5/magic

Power Spray — Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC 14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability. The save DC is Constitution-based.

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Escape Artist +5, Perception +9

spell-like abilities:
Constant—Detect Magic, 3/day—Magic Weapon, 1/day—Dimension Door
Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
warm land
Organization
solitary, pair, or family (2 adults and 1-2 calves with the young creature template)
Treasure
none
Senses
darkvision 60 ft., detect magic, low-light vision; Perception +9
Languages
none
Source
Bestiary 3
Sources Used in This Record
5 House/Core
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Weapon (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.