Disenchanter
A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds.
- HP
- 30 (4d10+8)
- AC
- 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
- Speed
- 50 ft.
- Init
- +3
- Melee
- trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with trunk)
- BAB
- +4
- CMB
- +9
- CMD
- 22 (26 vs. trip)
- Fort
- +6
- Ref
- +7
- Will
- +4
- DR
- 5/magic
Power Spray — Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC 14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability. The save DC is Constitution-based.
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Escape Artist +5, Perception +9
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- warm land
- Organization
- solitary, pair, or family (2 adults and 1-2 calves with the young creature template)
- Treasure
- none
- Senses
- darkvision 60 ft., detect magic, low-light vision; Perception +9
- Languages
- none
- Source
- Bestiary 3
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Weapon (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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