Library / Bestiary

Disenchanter

CR 3.00 Magical Beast N Large HD 4
This blue-furred creature sports a short trunk and a camel-like body. The air around it seems to shimmer with magical energy.

A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds.

HP
30 (4d10+8)
AC
15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
Init
+3
Speed
50 ft.
Fort
+6
Ref
+7
Will
+4
BAB
+4
CMB
+9
CMD
22 (26 vs. trip)
Melee
trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
Space
10 ft.
Reach
5 ft. (10 ft. with trunk)
DR
5/magic
str
19
+4
dex
17
+3
con
14
+2
int
5
-3
wis
12
+1
cha
8
-1

Power Spray — Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC 14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability. The save DC is Constitution-based.

Special Abilities

Power Spray from text
Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC 14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability. The save DC is Constitution-based.

Feats, Traits & Items

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Escape Artist +5, Perception +9

spell-like abilities:
Constant—Detect Magic, 3/day—Magic Weapon (DC 10), 1/day—Dimension Door
Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
warm land
Organization
solitary, pair, or family (2 adults and 1-2 calves with the young creature template)
Treasure
none
Senses
darkvision 60 ft., detect magic, low-light vision; Perception +9
Languages
none
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
5 House/Core
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Weapon (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
View references and cross-links for Disenchanter

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