Library / Bestiary

Dolphin

CR 1/2 Animal N Medium HD 2
This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

HP
11 (2d8+2)
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Init
+2
Speed
swim 80 ft.
Fort
+4
Ref
+5
Will
+1
BAB
+1
CMB
+2
CMD
14
Melee
slam +3 (1d4+1)
Racial Modifiers
+4 Perception
str
12
+1
dex
15
+2
con
13
+1
int
2
-4
wis
13
+1
cha
6
-2

Hold Breath — A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Universal Monster Rules

Hold Breath Ex from Universal Monster Rule
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Feats, Traits & Items

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Perception +9, Swim +13

Details
Type
Animal
Alignment
N
Size
Medium
Environment
any ocean
Organization
solitary, pair, or pod (3-18)
Treasure
none
Senses
blindsight 120 ft., low-light vision; Perception +9
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
View references and cross-links for Dolphin

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