Library / Bestiary
Dolphin
CR
1/2
Animal
N
Medium
HD 2
This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.
Description
Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
Combat Stats
HP
11 (2d8+2)
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Init
+2
Speed
swim 80 ft.
Fort
+4
Ref
+5
Will
+1
BAB
+1
CMB
+2
CMD
14
- Melee
- slam +3 (1d4+1)
- Racial Modifiers
- +4 Perception
Ability Scores
str
12
+1
dex
15
+2
con
13
+1
int
2
-4
wis
13
+1
cha
6
-2
Special Qualities
Hold Breath — A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Feats
Special Abilities
Universal Monster Rules
Hold Breath
Ex
from Universal Monster Rule
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Feats, Traits & Items
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Perception +9, Swim +13
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.