Dolphin
Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
- HP
- 11 (2d8+2)
- AC
- 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
- Speed
- swim 80 ft.
- Init
- +2
- Melee
- slam +3 (1d4+1)
- BAB
- +1
- CMB
- +2
- CMD
- 14
- Fort
- +4
- Ref
- +5
- Will
- +1
- Racial Modifiers
- +4 Perception
Hold Breath — A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Perception +9, Swim +13
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Weapon Finesse (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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