Dracolisk
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
- HP
- 73 (7d10+35)
- AC
- 21, touch 9, flat-footed 21 (-1 Dex, +12 natural)
- Speed
- 20 ft., fly 40 ft. (average)
- Init
- -1
- Melee
- bite +14 (1d8+7), 2 claws +14 (1d4+7)
- BAB
- +7
- CMB
- +14
- CMD
- 23 (31 vs. trip)
- Fort
- +12
- Ref
- +4
- Will
- +5
- Racial Modifiers
- +4 Stealth
breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half)
gaze (DC 18, see Basilisk)
<p class="stat-block-1"> In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.</p><p class="stat-block-2">An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.</p><p class="stat-block-2">You do not need to make Acrobatics skill checks to move at full speed while blinded.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Fly +9, Perception +14, Stealth +13
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Uses feat: Blind-Fight (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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