Library / Bestiary

Dracolisk

CR 7.00 Dragon N Medium HD 7
This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.

Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.

HP
73 (7d10+35)
AC
21, touch 9, flat-footed 21 (-1 Dex, +12 natural)
Init
-1
Speed
20 ft., fly 40 ft. (average)
Fort
+12
Ref
+4
Will
+5
BAB
+7
CMB
+14
CMD
23 (31 vs. trip)
Melee
bite +14 (1d8+7), 2 claws +14 (1d4+7)
Racial Modifiers
+4 Stealth
str
24
+7
dex
8
-1
con
21
+5
int
4
-3
wis
13
+1
cha
13
+1

breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half)

gaze (DC 18, see Basilisk)

Universal Monster Rules

Breath Weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Gaze (DC 18, see Basilisk) Su from Universal Monster Rule
A gaze attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical range is 30 feet. The type of saving throw for a gaze attack is usually a Will or Fortitude save (DC 10 + the 1/2 gazing creature's racial HD + the gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Feats, Traits & Items

Blind-Fight from Feat

In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while blinded.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Fly +9, Perception +14, Stealth +13

Details
Type
Dragon
Alignment
N
Size
Medium
Environment
temperate swamp or underground
Organization
solitary or pair
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +14
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
  • Uses feat: Blind-Fight (Feat) — core content under OGL 1.0a
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Dracolisk

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