Library / Bestiary

Dragon, Chromatic, Blue, Young

CR 9.00 Dragon LE Large HD 10
HP
95 (10d12+30)
AC
21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Init
+5
Speed
40 ft., burrow 20 ft., fly 200 ft. (poor)
Fort
+10
Ref
+8
Will
+8
BAB
+10
CMB
+16
CMD
27 (31 vs. trip)
Melee
bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
Space
10 ft.
Reach
5 ft. (10 ft. with bite)
str
21
+5
dex
12
+1
con
17
+3
int
12
+1
wis
13
+1
cha
12
+1

breath weapon (80-ft. line, DC 18, 6d8 electricity)

desert thirst (DC 16)

sound imitation

Universal Monster Rules

Breath Weapon (80-ft. line, DC 18, 6d8 electricity) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Desert Thirst (DC 16) from text
Sound Imitation from text

Feats, Traits & Items

Dazzling Display from Feat

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Shatter Defenses from Feat

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14

spell-like abilities:
At will—Ghost Sound (DC 11)
Details
Type
Dragon
Alignment
LE
Size
Large
Senses
dragon senses; Perception +14
Languages
Common, Draconic
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
5 House/Core 1 Recognized publisher

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.