Library / Bestiary

Dragon, Imperial, Underworld, Young

CR 7.00 Dragon LE Medium HD 8
HP
76 (8d12+24)
AC
21, touch 11, flat-footed 20 (+1 Dex, +10 natural)
Init
+5
Speed
40 ft., burrow 30 ft., fly 150 ft. (average)
Fort
+9
Ref
+7
Will
+7
BAB
+8
CMB
+13
CMD
24 (28 vs. trip)
Melee
bite +14 (1d8+7), 2 claws +13 (1d6+5/19-20), gore +13 (1d6+7)
Space
5 ft.; Reach 5 ft. (10 ft. with bite and gore)
str
21
+5
dex
12
+1
con
17
+3
int
12
+1
wis
13
+1
cha
12
+1

adamantine claws

breath weapon (60-ft. line, 6d6 fire damage, DC 17)

Universal Monster Rules

Breath Weapon (60-ft. line, 6d6 fire damage, DC 17) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Adamantine Claws from text

Feats, Traits & Items

Improved Critical (claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Appraise +12, Climb +16, Intimidate +12, Knowledge (dungeoneering, geography) +12, Perception +12, Stealth +15

spell-like abilities:
Details
Type
Dragon
Alignment
LE
Size
Medium
Senses
dragon senses, smoke vision; Perception +12
Languages
Common, Draconic
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
5 House/Core

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