Library / Bestiary
Dragon, Imperial, Underworld, Young
CR
7.00
Dragon
LE
Medium
HD 8
Combat Stats
HP
76 (8d12+24)
AC
21, touch 11, flat-footed 20 (+1 Dex, +10 natural)
Init
+5
Speed
40 ft., burrow 30 ft., fly 150 ft. (average)
Fort
+9
Ref
+7
Will
+7
BAB
+8
CMB
+13
CMD
24 (28 vs. trip)
- Melee
- bite +14 (1d8+7), 2 claws +13 (1d6+5/19-20), gore +13 (1d6+7)
- Space
- 5 ft.; Reach 5 ft. (10 ft. with bite and gore)
Ability Scores
str
21
+5
dex
12
+1
con
17
+3
int
12
+1
wis
13
+1
cha
12
+1
Special Attacks
adamantine claws
breath weapon (60-ft. line, 6d6 fire damage, DC 17)
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(60-ft. line, 6d6 fire damage, DC 17)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape
Su
from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Special Abilities
Adamantine Claws
from text
Feats, Traits & Items
Improved Critical
(claw)
from Feat
When using the weapon you selected, your threat range is doubled.
Skill Focus
(Stealth)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Appraise +12, Climb +16, Intimidate +12, Knowledge (dungeoneering, geography) +12, Perception +12, Stealth +15
Spells
spell-like abilities:
At will—Soften Earth And Stone
Details
- Type
- Dragon
- Alignment
- LE
- Size
- Medium
- Senses
- dragon senses, smoke vision; Perception +12
- Languages
- Common, Draconic
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.