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Dragon, Metallic, Copper, Young

CR 8.00 Dragon CG Medium HD 9
HP
85 (9d12+27)
AC
22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
Init
+6
Speed
40 ft., fly 150 ft. (average); climb stone
Fort
+9
Ref
+8
Will
+8
BAB
+9
CMB
+13
CMD
25 (29 vs. trip)
Melee
bite +13 (1d8+6/19-20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)
Space
5 ft.
Reach
5 ft. (10 ft. with bite)
Defensive Abilities
uncanny dodge
str
19
+4
dex
14
+2
con
17
+3
int
14
+2
wis
15
+2
cha
14
+2

breath weapon (60-ft. line, DC 17, 6d6 acid)

slow breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds)

Universal Monster Rules

Breath Weapon (60-ft. line, DC 17, 6d6 acid) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Slow Breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds) from text
Uncanny Dodge from text

Feats, Traits & Items

Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Improved Trip from Feat

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Calculated: +2 Maneuver Check Bonus
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, S. Motive +14, Stealth +14, Use Magic Device +14

spell-like abilities:
At will—Grease (DC 13)
spells known:
1st (4/day)—Alarm, 1st (4/day)—Silent Image (DC 13), At will—Detect Magic, At will—Ghost Sound (DC 12), At will—Light, At will—Message
Details
Type
Dragon
Alignment
CG
Size
Medium
Senses
Perception +14
Languages
Common, Draconic, Gnome
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
12 House/Core
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Trip (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Knows spell: Grease (Spell) — core content under OGL 1.0a
  • Knows spell: Alarm (Spell) — core content under OGL 1.0a
  • Knows spell: Silent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.