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Dragon, Metallic, Copper, Young

CR 8.00 Dragon CG Medium
STR
19
DEX
14
CON
17
INT
14
WIS
15
CHA
14
HP
85 (9d12+27)
AC
22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
Speed
40 ft., fly 150 ft. (average); climb stone
Init
+6
Melee
bite +13 (1d8+6/19-20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)
Space
5 ft.
Reach
5 ft. (10 ft. with bite)
BAB
+9
CMB
+13
CMD
25 (29 vs. trip)
Fort
+9
Ref
+8
Will
+8
Defensive Abilities
uncanny dodge

breath weapon (60-ft. line, DC 17, 6d6 acid)

slow breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds)

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Improved Trip from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. </p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, S. Motive +14, Stealth +14, Use Magic Device +14

spell-like abilities:
At will—Grease
spells known:
1st (4/day)—Alarm, 1st (4/day)—Silent Image, At will—Detect Magic, At will—Ghost Sound, At will—Light, At will—Message
Details
Type
Dragon
Alignment
CG
Size
Medium
Senses
Perception +14
Languages
Common, Draconic, Gnome
Source
Bestiary
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
12 House/Core

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