Dragon, Outer, Vortex, Young
Combat Stats
- Melee
- bite +15 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
Ability Scores
Special Attacks
breath weapon (40-ft. cone, 6d8 fire, DC 18)
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
The creature's secondary attacks with natural weapons take only a –2 penalty.
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.
Skills
Bluff +17, Diplomacy +17, Fly +18, Intimidate +17, Knowledge (arcana, planes) +17, Perception +16, Sense Motive +16, Spellcraft +17
Spells
- Type
- Dragon
- Alignment
- LN
- Size
- Large
- Senses
- dragon senses, see in darkness; Perception +16
- Languages
- Abyssal, Celestial, Common, Draconic, Infernal
- Source
- Bestiary 4