Drake, Desert
Among the fiercest of their kind, desert drakes exhibit a lust for destruction as merciless as any desert storm. These fierce, ambush predators hunt by finding high perches among rocky outcroppings and surveying their surroundings. When likely prey wanders into sight, a desert drake dives into the sand and burrows toward its quarry or flies low with cover from dunes or other outcroppings. Drawing near the likely path of its victims, it bursts from the sand or dives from above to catch foes off guard, preferring to attack targets that exhibit the most fear first. Before enemies can recover from the initial onslaught, a desert drake exhales a cloud of electrified dust, using its superior senses to press the attack. Mated pairs of desert drakes hunt larger prey and groups of victims, and rampages of the beasts might gather near overland trade routes to devour whole caravans.
A typical desert drake measures 15 feet long from nose to tail tip, has a supple, wormlike build, and weighs about 2,500 pounds.
- HP
- 103 (9d12+45)
- AC
- 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
- Speed
- 30 ft., burrow 20 ft., fly 60 ft. (average)
- Init
- +6
- Melee
- bite +15 (2d6+9/19-20 plus 1d10 electricity), tail slap +9 (1d8+3 plus push)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +9
- CMB
- +16
- CMD
- 28
- Fort
- +11
- Ref
- +8
- Will
- +8
Dazzling Emergence — During a surprise round, a desert drake can use Dazzling Display as a standard action.
push (tail slap, 10 ft.)
Sandstorm Breath — As a standard action, a desert drake can spit a ball of electrically charged sand that bursts into a cloud. This attack has a range of 60 feet and deals 3d6 points of slashing damage plus 4d8 points of electricity damage in a 15-foot-radius spread (Reflex DC 19 for half). The cloud remains for 1d4 rounds, dealing no damage but otherwise acting as obscuring mist. Once a desert drake uses its breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
Savage Bite — A desert drake applies 1-1/2 times its Strength modifier to damage dealt with its bite attack, and it threatens a critical hit on a 19–20.
Speed Surge — Three times per day as a swift action, a desert drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.
<p class="stat-block-1"> While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display. </p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Fly +12, Intimidate +13, Perception +12, Stealth +10, Survival +12
- Type
- Dragon
- Alignment
- NE
- Size
- Large
- Environment
- warm deserts
- Organization
- solitary, pair, or rampage (3-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision, scent, tremorsense 30 ft.; Perception +12
- Languages
- Draconic
- Source
- Bestiary 3
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Uses feat: Dazzling Display (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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