Library / Bestiary

Drake, Shadow

CR 2.00 Dragon CE Tiny HD 3
This tiny black dragonlike creature has charcoal-colored scales and shadowy wings.

Shadow drakes are mischievous and greedy. They often use their whiplike tails as third limbs, grasping small objects or even using their tails to work locks or swipe small objects they desire. Because they are so small and fast, they are master thieves and pickpockets. Unlike most drakes and dragonkin, shadow drakes like to haunt the fringes of civilization, often making lairs in abandoned buildings, forgotten attics, or unused bell towers, and stashing their tiny treasure hoards there.

A shadow drake can be chosen as a familiar by a 7th-level evil spellcaster who has the Improved Familiar feat.

Young shadow drakes are almost pure black and have lustrous hides. As they age, their scales lose this luster and turn dull gray. Much like their larger dragon cousins, shadow drakes are long-lived, and can reach 150 to 200 years in age.

HP
22 (3d12+3)
AC
18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
Init
+5
Speed
20 ft., fly 90 ft. (perfect)
Fort
+4
Ref
+8
Will
+4
BAB
+3
CMB
+6
CMD
15
Melee
bite +10 (1d3-1), tail slap +5 (1d3-1)
Space
2-1/2 ft.
Reach
0 ft. (5 ft. with tail)
Defensive Abilities
shadow blend
Racial Modifiers
–4 Acrobatics when jumping
str
9
-1
dex
20
+5
con
12
+1
int
11
+0
wis
12
+1
cha
16
+3

Stygian Breath — As a standard action, a shadow drake can exhale a ball of black liquid that explodes into a cloud of frigid black mist. This attack has a range of 60 feet and deals 2d6 points of cold damage (Reflex DC 12 half) to all creatures within a 5-foot-radius spread. The mist snuffs out light sources in the area effect, extinguishing nonmagical light sources and dispelling light spells of 1st level or lower. Once a shadow drake has used its stygian breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

Speed Surge — Three times per day as a swift action, a shadow drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.

Special Abilities

Shadow Blend from text
Speed Surge from text
Three times per day as a swift action, a shadow drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
Stygian Breath from text
As a standard action, a shadow drake can exhale a ball of black liquid that explodes into a cloud of frigid black mist. This attack has a range of 60 feet and deals 2d6 points of cold damage (Reflex DC 12 half) to all creatures within a 5-foot-radius spread. The mist snuffs out light sources in the area effect, extinguishing nonmagical light sources and dispelling light spells of 1st level or lower. Once a shadow drake has used its stygian breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

Feats, Traits & Items

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Acrobatics +8 (+4 when jumping), Disable Device +8, Fly +23, Perception +7, Sleight of Hand +8, Stealth +19

Details
Type
Dragon
Alignment
CE
Size
Tiny
Environment
any
Organization
solitary, pair, or rampage (3–5)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +7
Languages
Common, Draconic
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core 1 Recognized publisher
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