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Drow

CR 0.33 Humanoid CE Medium HD 1
This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.

Although related to the elves, the drow are a vile and evil cousin at best. Sometimes called dark elves, these cunning creatures prowl the caves and tunnels of the world below, ruling vast subterranean cities through fear and might. Worshiping demons and enslaving most races they encounter, the drow are among the underworld's most feared and hated denizens.

Drow are shorter and a bit more slender than their surface-dwelling kin, but they are otherwise physically similar. Drow have dark skin, ranging from black to a hazy purple hue. Most drow have white or silver hair and white or red eyes, but other colors are not unheard of.

Drow society is ruled over by powerful nobility, themselves governed by sadistic and dangerous matriarchs who constantly plot and scheme against rival houses and lesser kin within their own families. The majority of drow are the common soldiers and decadent citizenry, with base stats as presented here—drow nobles are more powerful and dangerous, and are detailed below.

In combat, drow are thoroughly ruthless, with little regard for fairness or mercy. They prefer to attack from ambush or to lure enemies into situations where they clearly have the upper hand. If things turn against them, drow are quick to flee, leaving slaves and minions to cover their escape.

Drow are defined by their class levels—they do not possess racial Hit Dice. All drow have the following racial traits.

HP
5 (1d10)
AC
15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
Init
+2
Speed
30 ft.
Fort
+2
Ref
+2
Will
-1; +2 vs. enchantment
BAB
+1
CMB
+1
CMD
13
Melee
rapier +2 (1d6/18-20)
Ranged
hand crossbow +3 (1d4/19-20 plus poison)
SR
7
Racial Modifiers
+2 Perception
str
11
+0
dex
15
+2
con
10
+0
int
10
+0
wis
9
-1
cha
10
+0

Weapons: Simple

Poison Use — Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.

Universal Monster Rules

Poison (Use) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Feats, Traits & Items

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Perception +2, Stealth +2

spell-like abilities:
1/day—Dancing Lights, 1/day—Darkness, 1/day—Faerie Fire
Details
Type
Humanoid
Alignment
CE
Size
Medium
Environment
underground
Organization
pair, squad (3-4), patrol (5-8), or war party (10-40)
Treasure
NPC Gear (leather armor, light steel shield, rapier, hand crossbow with 20 bolts, drow poison [2 doses], 3d6 gp, other treasure)
Senses
darkvision 120 ft.; Perception +2
Languages
Elven, Undercommon
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Faerie Fire (Spell) — core content under OGL 1.0a
View references and cross-links for Drow

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