Library / Bestiary

Elemental, Air, Medium

CR 3.00 Outsider N Medium
STR
14
DEX
21
CON
14
INT
4
WIS
11
CHA
11
HP
30 (4d10+8)
AC
19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
Speed
fly 100 ft. (perfect)
Init
+9
Melee
slam +9 (1d6+3)
BAB
+4
CMB
+6
CMD
22
Fort
+6
Ref
+9
Will
+1
Defensive Abilities
air mastery

Weapons: Martial, Simple

whirlwind (DC 14)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10

Details
Type
Outsider
Alignment
N
Size
Medium
Senses
darkvision 60 ft.; Perception +7
Source
Bestiary
Sources Used in This Record
3 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.