Library / Bestiary

Elemental, Air, Small

CR 1.00 Outsider N Small
STR
12
DEX
17
CON
12
INT
4
WIS
11
CHA
11
HP
13 (2d10+2)
AC
17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
Speed
fly 100 ft. (perfect)
Init
+7
Melee
slam +6 (1d4+1)
BAB
+2
CMB
+2
CMD
15
Fort
+4
Ref
+6
Will
+0
Defensive Abilities
air mastery

Weapons: Martial, Simple

whirlwind (DC 12)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11

Details
Type
Outsider
Alignment
N
Size
Small
Senses
darkvision 60 ft.; Perception +4
Source
Bestiary
Sources Used in This Record
2 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.