Elemental, Air, Small
- HP
- 13 (2d10+2)
- AC
- 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
- Speed
- fly 100 ft. (perfect)
- Init
- +7
- Melee
- slam +6 (1d4+1)
- BAB
- +2
- CMB
- +2
- CMD
- 15
- Fort
- +4
- Ref
- +6
- Will
- +0 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- air mastery
Weapons: Martial, Simple
whirlwind (DC 12)
Flyby Attack, Improved Initiative, Weapon Finesse
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Improved Initiative (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Uses feat: Weapon Finesse (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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