Library / Bestiary

Elemental, Fire, Medium

CR 3.00 Outsider N Medium
STR
12
DEX
17
CON
14
INT
4
WIS
11
CHA
11
HP
30 (4d10+8)
AC
17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
Speed
50 ft.
Init
+7
Melee
slam +7 (1d6+1 plus burn)
BAB
+4
CMB
+5
CMD
19
Fort
+6
Ref
+7
Will
+1

Weapons: Martial, Simple

burn (1d6, DC 14)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7

Details
Type
Outsider
Alignment
N
Size
Medium
Senses
darkvision 60 ft.; Perception +7
Source
Bestiary
Sources Used in This Record
4 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.