Library / Bestiary
Elemental, Fire, Small
CR
1.00
Outsider
N
Small
HD 2
Combat Stats
HP
11 (2d10)
AC
16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
Init
+5
Speed
50 ft.
Fort
+3
Ref
+4
Will
+0
BAB
+2
CMB
+1
CMD
13
- Melee
- slam +4 (1d4 plus burn)
Ability Scores
str
10
+0
dex
13
+1
con
10
+0
int
4
-3
wis
11
+0
cha
11
+0
Proficiencies
Weapons: Martial, Simple
Special Attacks
burn (1d4, DC 11)
Feats
Special Abilities
Universal Monster Rules
Burn
(1d4, DC 11)
Ex
from Universal Monster Rule
A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. A creature affected by the burn ability must also succeed at a Reflex save or catch fire, taking the listed damage at the start of its turn for an additional 1d4 rounds (DC 10 + 1/2 the attacking creature's racial HD + the attacking creature's Con modifier). A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit the monster with natural weapons or unarmed attacks take fire damage as though hit by the monster's burn attack and must make a Reflex save to avoid catching on fire (see page 444 of the Pathfinder RPG Core Rulebook ).
Feats, Traits & Items
Dodge
from Feat
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Calculated: +1 Ac
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.