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Elemental, Fire, Small

CR 1.00 Outsider N Small
STR
10
DEX
13
CON
10
INT
4
WIS
11
CHA
11
HP
11 (2d10)
AC
16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
Speed
50 ft.
Init
+5
Melee
slam +4 (1d4 plus burn)
BAB
+2
CMB
+1
CMD
13
Fort
+3
Ref
+4
Will
+0
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}

Weapons: Martial, Simple

burn (1d4, DC 11)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4

Details
Type
Outsider
Alignment
N
Size
Small
Senses
darkvision 60 ft.; Perception +4
Source
Bestiary
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
3 House/Core

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