Elemental, Lightning, Huge
- HP
- 85 (10d10+30)
- AC
- 19, touch 17, flat-footed 10 (+8 Dex, +1 dodge, +2 natural, -2 size)
- Speed
- fly 100 ft. (perfect)
- Init
- +12
- Melee
- 2 slams +16 (2d6+5 plus 1d8 electricity)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +10
- CMB
- +17
- CMD
- 36
- Fort
- +10
- Ref
- +15
- Will
- +5
- DR
- 5/-
Weapons: Martial, Simple
metal mastery
spark leap
Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Weapon Finesse
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +21, Escape Artist +21, Fly +12, Knowledge (planes) +11, Perception +13
- Type
- Outsider
- Alignment
- N
- Size
- Huge
- Senses
- darkvision 60 ft.; Perception +13
- Source
- Bestiary 2
-
Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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