Elemental, Lightning, Large
- HP
- 60 (8d10+16)
- AC
- 18, touch 16, flat-footed 11 (+6 Dex, +1 dodge, +2 natural, -1 size)
- Speed
- fly 100 ft. (perfect)
- Init
- +10
- Melee
- 2 slams +13 (1d8+3 plus 1d6 electricity)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +8
- CMB
- +12
- CMD
- 29
- Fort
- +8
- Ref
- +12
- Will
- +2
- DR
- 5/-
Weapons: Martial, Simple
metal mastery
spark leap
Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +17, Escape Artist +17, Fly +12, Knowledge (planes) +9, Perception +11
- Type
- Outsider
- Alignment
- N
- Size
- Large
- Senses
- darkvision 60 ft.; Perception +11
- Source
- Bestiary 2
-
Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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