Library / Bestiary

Elemental, Magma, Medium

CR 3.00 Outsider N Medium HD 4
HP
30 (4d10+8)
AC
16, touch 9, flat-footed 16 (-1 Dex, +7 natural)
Init
+3
Speed
20 ft., burrow 20 ft.; earth glide
Fort
+6
Ref
+3
Will
+1
BAB
+4
CMB
+6
CMD
15
Melee
slam +6 (1d6+3 plus burn)
str
14
+2
dex
8
-1
con
15
+2
int
4
-3
wis
11
+0
cha
11
+0

Weapons: Martial, Simple

burn (1d4, DC 12)

lava puddle

Universal Monster Rules

Burn (1d4, DC 12) Ex from Universal Monster Rule
A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. A creature affected by the burn ability must also succeed at a Reflex save or catch fire, taking the listed damage at the start of its turn for an additional 1d4 rounds (DC 10 + 1/2 the attacking creature's racial HD + the attacking creature's Con modifier). A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit the monster with natural weapons or unarmed attacks take fire damage as though hit by the monster's burn attack and must make a Reflex save to avoid catching on fire (see page 444 of the Pathfinder RPG Core Rulebook ).

Special Abilities

Lava Puddle from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Knowledge (dungeoneering) +4, Perception +7, Stealth +6

Details
Type
Outsider
Alignment
N
Size
Medium
Senses
darkvision 60 ft.; Perception +7
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core

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