Library / Bestiary

Elemental, Water, Small

CR 1.00 Outsider N Small
STR
14
DEX
10
CON
13
INT
4
WIS
11
CHA
11
HP
13 (2d10+2)
AC
17, touch 11, flat-footed 17 (+6 natural, +1 size)
Speed
20 ft., swim 90 ft.
Init
+0
Melee
slam +5 (1d6+3)
BAB
+2
CMB
+3
CMD
13
Fort
+4
Ref
+3
Will
+0

Weapons: Martial, Simple

drench

vortex (DC 13)

water mastery

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14

Details
Type
Outsider
Alignment
N
Size
Small
Senses
darkvision 60 ft.; Perception +4
Source
Bestiary
Sources Used in This Record
1 House/Core
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.