Elohim
An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. An elohim might return to its creation decades or centuries later to observe how its progeny have fared, and might allow them to continue or eradicate them completely. Elohim communicate with other beings only rarely, and always in a cryptic fashion.
- HP
- 423 (22d10+302); regeneration 15 (epic weapons)
- AC
- 39, touch 20, flat-footed 32 (+6 Dex, +1 dodge, +5 insight, +19 natural, –2 size)
- Speed
- 60 ft., fly 60 ft. (good), swim 30 ft.
- Init
- +16M/–4, dual initiative
- Melee
- 2 claws +27 (2d8+7), 8 tentacles +22 (2d8+3 plus grab)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +22
- CMB
- +31 (+35 grapple)
- CMD
- 53 (can't be tripped)
- Fort
- +26
- Ref
- +13
- Will
- +24
- DR
- 15/epic
- SR
- 34
- Defensive Abilities
- fortification (50%)
breath weapon (60-ft. cone, 20d8 electricity, Reflex DC 32 half, usable every 1d4 rounds)
constrict (2d8+10)
mythic magic
mythic power (6/day, surge +1d8)
Create Life — At will, an elohim can create any one plant or living creature. A creature created can have no more than 4 Hit Dice and be no larger than Large size, and is not under the elohim's control.
Natural Spellcasting — An elohim can cast spells in any shape, similar to the Natural Spell feat.
plantbringer
Combat Casting, Combat Reflexes, Dodge, Great FortitudeM, Greater Vital Strike, Improved Great Fortitude, Improved InitiativeM, Improved Iron Will, Improved Vital Strike, Iron WillM, Vital Strike
Bluff +32, Heal +31, Intimidate +29, Knowledge (arcana, dungeoneering, geography, nature, planes) +32, Perception +34, Sense Motive +34, Spellcraft +29, Stealth +23, Swim +15, Use Magic Device +29
- Type
- Outsider
- Alignment
- N
- Size
- Huge
- Environment
- any (extraplanar)
- Organization
- solitary or horde (1 plus 5–20 animals, magical beasts, and plants of CR 8–10)
- Treasure
- double
- Senses
- blindsight 60 ft., darkvision 60 ft., deathwatch, low-light vision, scent; Perception +34
- Languages
- speak with animals, telepathy 100 ft.
- Source
- Bestiary 4
Loading references...