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Familiar, Viper

CR 1/2 Animal N Tiny HD 1

Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.

HP
3 (1d8-1)
AC
16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
Init
+3
Speed
20 ft., climb 20 ft., swim 20 ft.
Fort
+1
Ref
+5
Will
+1
BAB
+0
CMB
+1
CMD
8 (can't be tripped)
Melee
bite +5 (1d2-2 plus poison)
Space
2-1/2 ft.
Reach
0 ft.
Racial Modifiers
+4 Perception, +4 Stealth
str
4
-3
dex
17
+3
con
8
-1
int
1
-5
wis
13
+1
cha
2
-4

Universal Monster Rules

Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Feats, Traits & Items

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Climb +11, Perception +9, Stealth +15, Swim +11

Details
Type
Animal
Alignment
N
Size
Tiny
Environment
any temperate and warm
Organization
solitary
Treasure
none
Senses
low-light vision, scent; Perception +9
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
View references and cross-links for Familiar, Viper

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