Library / Bestiary
Familiar, Viper
CR
1/2
Animal
N
Tiny
HD 1
Description
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.
Combat Stats
HP
3 (1d8-1)
AC
16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
Init
+3
Speed
20 ft., climb 20 ft., swim 20 ft.
Fort
+1
Ref
+5
Will
+1
BAB
+0
CMB
+1
CMD
8 (can't be tripped)
- Melee
- bite +5 (1d2-2 plus poison)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- Racial Modifiers
- +4 Perception, +4 Stealth
Ability Scores
str
4
-3
dex
17
+3
con
8
-1
int
1
-5
wis
13
+1
cha
2
-4
Feats
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Feats, Traits & Items
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Climb +11, Perception +9, Stealth +15, Swim +11
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.