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Festrog

CR 1.00 Undead NE Medium HD 2
This hideously malformed, hairless, pustule-covered corpse moves and snarls more like an undead hound than an undead man.

A festrog is an undead abomination spawned when a creature is killed by a massive release of negative energy (perhaps due to planar bleeding, the destruction of a potent artifact, or even certain magical attacks by powerful undead), and then mutilated by an outside force, such as the scavenging of wild animals. Sometimes called dog-ghouls for their ability to run on all fours, the name often causes opponents to misinterpret this creature's abilities and grossly underestimate its intelligence, for the festrog is in fact a rather canny monstrosity.

Festrogs inhabit remote areas near places where they were slain. It's not uncommon for a tribe of festrogs to share territories with ghouls. Most festrogs gather in small bands, based on whatever loose affiliations they might recall from when they were alive, and choose dwellings in sunless areas easily defended with group tactics. Like ghouls, they tend to skulk about graveyards, though they prefer ones with tombs and mausoleums so they can hide during the day. They hunt nocturnally in packs, preferring open areas like plains, farmlands, or open forests where they can track down prey with few places for it to run or hide. These packs wander seminomadically, often traveling miles beyond their dwellings in pursuit of mortal flesh.

HP
9 (2d8)
AC
14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
Init
+1
Speed
30 ft.; four-footed run
Fort
+0
Ref
+1
Will
+4
BAB
+1
CMB
+4
CMD
15 (19 vs. trip)
Melee
bite +4 (1d6+3 plus feed), 2 claws +5 (1d4+3)
str
17
+3
dex
13
+1
con
-
int
10
+0
wis
12
+1
cha
11
+0

Weapons: Simple

Charging Trip — A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules — When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.

Feed — Every time a festrog makes a successful bite attack, it feeds on its opponent's flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Special Abilities

Charging Trip from text
A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.
Diseased Pustules from text
When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.
Feed (bite) from text
Every time a festrog makes a successful bite attack, it feeds on its opponent's flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Feats, Traits & Items

Weapon Focus (claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Climb +8, Perception +6, Stealth +6, Survival +3

Details
Type
Undead
Alignment
NE
Size
Medium
Environment
any land
Organization
solitary, pair, gang (3-5), or pack (6-11)
Treasure
standard
Senses
darkvision 60 ft., scent; Perception +6
Languages
Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Festrog

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