Fetchling
Description
Fetchlings are descended from generations of humans trapped on the Plane of Shadow. Infused with the essence of that plane, they are more and less than human, and often serve as middlemen in planar trade and politics. Other than their yellow eyes, their flesh has no color—it is either stark white, midnight black, or a shade of gray. On the Material Plane, they conceal themselves with heavy clothing or dim light so they can work without prejudice. The name “fetchling” is a human word; their own name for their race is kayal, meaning “shadow people.”
A fetchling stands 6 feet tall, but is generally lithe and wiry of frame, weighing only 150 pounds. Fetchlings live as long as half-elves.
Fetchlings are defined by their class levels—they do not possess racial HD. They have the following racial traits.
Combat Stats
- Melee
- dagger +3 (1d4+1/19-20)
- Defensive Abilities
- shadow bending
- Racial Modifiers
- +2 Knowledge (planes), +2 Stealth
Ability Scores
Proficiencies
Weapons: Martial, Simple
Special Attacks
sneak attack +1d6
Special Qualities
trapfinding +1
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Appraise +3, Bluff +6, Diplomacy +6, Knowledge (local) +3, Knowledge (planes) +2, Perception +3, Sense Motive +3, Stealth +7
Spells
- Type
- Outsider
- Alignment
- N
- Size
- Medium
- Environment
- any (Plane of Shadow)
- Organization
- solitary, pair, guild (3-12), or enclave (13-30 plus 1-4 2nd-4th level rogue spies, 1-4 2nd-4th level sorcerers, and 1 3rd-6th level fighter/rogue leader)
- Treasure
- NPC gear (chain shirt, dagger, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +3
- Languages
- Common
- Source
- Bestiary 2