Library / Bestiary

Flesh Colossus

CR 16.00 Construct N Gargantuan

A flesh colossus consists of hundreds of corpses assembled into a macabre whole. Its stands roughly 60 feet tall and weighs about 150,000 pounds.

STR
42
DEX
11
CON
-
INT
3
WIS
10
CHA
7
HP
224 (16d10+136)
AC
30, touch 6, flat-footed 30 (+24 natural, –4 size)
Speed
60 ft.
Init
+0
Melee
2 slams +28 (2d12+16/19–20/×3 plus grab) or stomp +28 (4d12+24 plus pinning stomp)
Space
20 ft.
Reach
20 ft.
BAB
+16
CMB
+36
CMD
46
Fort
+5
Ref
+5
Will
+5
DR
10/epic

constrict (2d12+16)

mythic power (6/day, surge +1d8)

mythic quickening

pinning stomp

Alternate Form — As a full-round action, a flesh colossus can break apart into four composite creatures. These composite creatures are identical to flesh golems (Pathfinder RPG Bestiary 160) but lack the golem's DR and the berserk and immunity to magic abilities. They gain DR 5/epic, electricity absorption, and selective antimagic aura (10 feet). Divide the colossus's current total hit points by 4 to determine how many hit points each composite creature has. Reverting into a single form requires all of the remaining composite creatures to be adjacent to each other and a full-round action. When this occurs, add up the remaining hit points to determine the colossus's total hit points.

mythic creation

mythic resilience

CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness, Vital Strike

Intimidate +9, Perception +8

spell-like abilities:
Details
Type
Construct
Alignment
N
Size
Gargantuan
Environment
any land
Organization
solitary
Treasure
none
Senses
all-around vision, darkvision 60 ft., low-light vision; Perception +8
Languages
Common
Source
Bestiary 4
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