Flesh Colossus
A flesh colossus consists of hundreds of corpses assembled into a macabre whole. Its stands roughly 60 feet tall and weighs about 150,000 pounds.
- HP
- 224 (16d10+136)
- AC
- 30, touch 6, flat-footed 30 (+24 natural, –4 size)
- Speed
- 60 ft.
- Init
- +0
- Melee
- 2 slams +28 (2d12+16/19–20/×3 plus grab) or stomp +28 (4d12+24 plus pinning stomp)
- Space
- 20 ft.
- Reach
- 20 ft.
- BAB
- +16
- CMB
- +36
- CMD
- 46
- Fort
- +5
- Ref
- +5
- Will
- +5
- DR
- 10/epic
constrict (2d12+16)
mythic power (6/day, surge +1d8)
mythic quickening
pinning stomp
Alternate Form — As a full-round action, a flesh colossus can break apart into four composite creatures. These composite creatures are identical to flesh golems (Pathfinder RPG Bestiary 160) but lack the golem's DR and the berserk and immunity to magic abilities. They gain DR 5/epic, electricity absorption, and selective antimagic aura (10 feet). Divide the colossus's current total hit points by 4 to determine how many hit points each composite creature has. Reverting into a single form requires all of the remaining composite creatures to be adjacent to each other and a full-round action. When this occurs, add up the remaining hit points to determine the colossus's total hit points.
mythic creation
mythic resilience
CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness, Vital Strike
Intimidate +9, Perception +8
- Type
- Construct
- Alignment
- N
- Size
- Gargantuan
- Environment
- any land
- Organization
- solitary
- Treasure
- none
- Senses
- all-around vision, darkvision 60 ft., low-light vision; Perception +8
- Languages
- Common
- Source
- Bestiary 4
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