Library / Bestiary

Foo Dog

CR 2.00 Outsider NG Medium
STR
17
DEX
15
CON
17
INT
6
WIS
12
CHA
6
HP
17 (2d10+6)
AC
15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Speed
40 ft.
Init
+2
Melee
bite +4 (1d6+4 plus trip)
BAB
+1
CMB
+4
CMD
16 (20 vs. trip)
Fort
+6
Ref
+5
Will
+3
DR
5/bludgeoning
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
paired protectors, stony defense 2/day
Racial Modifiers
Acrobatics (+4 when jumping), +4 Survival when tracking by scent

Weapons: Martial, Simple

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Acrobatics +6 (+14 when jumping), Perception +8

Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any (Nirvana)
Organization
solitary or pair
Treasure
none
Senses
darkvision 60 ft., low-light vision, scent; Perception +8
Languages
Celestial, Common
Source
Bestiary 3
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.