Foo Dog
- HP
- 17 (2d10+6)
- AC
- 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
- Speed
- 40 ft.
- Init
- +2
- Melee
- bite +4 (1d6+4 plus trip)
- BAB
- +1
- CMB
- +4
- CMD
- 16 (20 vs. trip)
- Fort
- +6
- Ref
- +5
- Will
- +3
- DR
- 5/bludgeoning
- Defensive Abilities
- paired protectors, stony defense 2/day
- Racial Modifiers
- Acrobatics (+4 when jumping), +4 Survival when tracking by scent
Weapons: Martial, Simple
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Acrobatics +6 (+14 when jumping), Perception +8
- Type
- Outsider
- Alignment
- NG
- Size
- Medium
- Environment
- any (Nirvana)
- Organization
- solitary or pair
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +8
- Languages
- Celestial, Common
- Source
- Bestiary 3
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Iron Will (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Uses feat: Skill Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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