Library / Bestiary
Foo Dog
CR
2.00
Outsider
NG
Medium
HD 2
Combat Stats
HP
17 (2d10+6)
AC
15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Init
+2
Speed
40 ft.
Fort
+6
Ref
+5
Will
+3
BAB
+1
CMB
+4
CMD
16 (20 vs. trip)
- Melee
- bite +4 (1d6+4 plus trip)
- DR
- 5/bludgeoning
- Defensive Abilities
- paired protectors, stony defense 2/day
- Racial Modifiers
- Acrobatics (+4 when jumping), +4 Survival when tracking by scent
Ability Scores
str
17
+3
dex
15
+2
con
17
+3
int
6
-2
wis
12
+1
cha
6
-2
Proficiencies
Weapons: Martial, Simple
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Freeze
Ex
from Universal Monster Rule
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object.
Trip
(bite)
Ex
from Universal Monster Rule
A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.
Special Abilities
Paired Protectors
from text
Stony Defense 2/day
from text
Feats, Traits & Items
Skill Focus
(Perception)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Acrobatics +6 (+14 when jumping), Perception +8
Details
- Type
- Outsider
- Alignment
- NG
- Size
- Medium
- Environment
- any (Nirvana)
- Organization
- solitary or pair
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +8
- Languages
- Celestial, Common
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.