Library / Bestiary
Foo Lion
CR
4.00
Outsider
NG
Large
HD 5
Combat Stats
HP
42 (5d10+15)
AC
17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
Init
+7
Speed
40 ft.
Fort
+7
Ref
+7
Will
+4
BAB
+3
CMB
+10 (+14 grapple)
CMD
23 (27 vs. trip)
- Melee
- bite +8 (1d8+6 plus grab), 2 claws +8 (1d4+6)
- Space
- 10 ft.
- Reach
- 5 ft.
- DR
- 5/bludgeoning
- Defensive Abilities
- paired protectors, stony defense 5/day
- Racial Modifiers
- +4 Acrobatics, +4 Perception, +4 Stealth (+8 in undergrowth)
Ability Scores
str
23
+6
dex
17
+3
con
17
+3
int
6
-2
wis
12
+1
cha
6
-2
Proficiencies
Weapons: Martial, Simple
Special Attacks
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Grab
Grab
(bite)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Rake
(2 claws +8, 1d4+6)
Ex
from Universal Monster Rule
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.
Freeze
Ex
from Universal Monster Rule
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object.
Pounce
Ex
from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Special Abilities
Paired Protectors
from text
Stony Defense 5/day
from text
Feats, Traits & Items
Run
from Feat
When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.
Situational: when making a jump after a running start: +4 untyped Acrobatics
Skill Focus
(Perception)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Acrobatics +11 (+15 when jumping), Perception +8, Stealth +6 (+14 in undergrowth)
Details
- Type
- Outsider
- Alignment
- NG
- Size
- Large
- Environment
- any (Nirvana)
- Organization
- solitary or pair
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +8
- Languages
- Celestial, Common
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.