Foo Lion
- HP
- 42 (5d10+15)
- AC
- 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
- Speed
- 40 ft.
- Init
- +7
- Melee
- bite +8 (1d8+6 plus grab), 2 claws +8 (1d4+6)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +3
- CMB
- +10 (+14 grapple)
- CMD
- 23 (27 vs. trip)
- Fort
- +7
- Ref
- +7
- Will
- +4
- DR
- 5/bludgeoning
- Defensive Abilities
- paired protectors, stony defense 5/day
- Racial Modifiers
- +4 Acrobatics, +4 Perception, +4 Stealth (+8 in undergrowth)
Weapons: Martial, Simple
rake (2 claws +8, 1d4+6)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Acrobatics +11 (+15 when jumping), Perception +8, Stealth +6 (+14 in undergrowth)
- Type
- Outsider
- Alignment
- NG
- Size
- Large
- Environment
- any (Nirvana)
- Organization
- solitary or pair
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +8
- Languages
- Celestial, Common
- Source
- Bestiary 3
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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