Formian Queen
A formian queen is the embodiment of the hive and the key to its success, as a hive's fate is tied to her ability to both populate it and successfully guide it. The formian queen does this while her massive body is bound to a central chamber dedicated to her nearly constant egg laying. The queen's enormous abdomen squeezes out egg after egg as she meets with her myrmarchs to plan defense, strategy, and trade negotiations. While the queen may be sheltered, she is not blind. When necessary, she possesses the minds of her children to see for herself what occurs beyond her central chamber, and more active queens use this ability to confront intruders directly.
- HP
- 276 (24d10+144); fast healing 10
- AC
- 32, touch 6, flat-footed 32 (–3 Dex, +26 natural, –1 size)
- Speed
- 5 ft.
- Init
- +6 (+10 with hive mind)
- Melee
- 2 claws +33 (4d8+10)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +24
- CMB
- +35
- CMD
- 42 (50 vs. trip)
- Fort
- +15
- Ref
- +13
- Will
- +20
- DR
- 10/-
Telepathic Feedback — As a standard action, a queen can unleash debilitating telepathic feedback. Those within her telepathic range who are not members of her hive must succeed at a DC 29 Will save or take a -2 penalty on attack rolls, saving throws, ability checks, and skill checks for 1 minute. A creature that succeeds at the save cannot be affected by telepathic feedback for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.
formian traits
Hive Frenzy — Once per day as a standard action, the queen can send out a command to all formians within range of her telepathy. Those formians are affected as if by a haste spell (CL 20th).
Alertness, Blind-Fight, Combat Casting, Craft Wondrous Item, Empower Spell-Like Ability (cone of cold), Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (magic missile), Spell Penetration, Toughness
Diplomacy +31, Intimidate +34, Knowledge (arcana, nature) +28, Knowledge (dungeoneering, engineering, geography, local, planes) +12, Perception +35 (+39 with hive mind), Sense Motive +12, Spellcraft +28
- Type
- Monstrous Humanoid
- Alignment
- LN
- Size
- Large
- Environment
- warm or temperate land or underground
- Organization
- hive (1 plus 300–5,000 formians)
- Treasure
- triple
- Senses
- blindsense 30 ft., darkvision 60 ft., hive mind, tremorsense 60 ft.; Perception +35 (+39 with hive mind)
- Languages
- Common, Dwarven, Terran, Undercommon; telepathy 200 ft.
- Source
- Bestiary 4
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