Library / Bestiary

Gar, Giant

CR 6.00 Animal N Huge
This fish is enormous—a sleek predator with bony scales and a long set of toothy jaws.

Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions. These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp. Fortunately, giant gars are much rarer than their smaller kin.

Giant gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls), and the rare sea hags who dwell in freshwater dens.

STR
30
DEX
10
CON
23
INT
1
WIS
13
CHA
2
HP
73 (7d8+42)
AC
19, touch 8, flat-footed 19 (+11 natural, -2 size)
Speed
swim 60 ft.
Init
+4
Melee
bite +13 (2d6+15 plus grab)
Space
15 ft.
Reach
15 ft.
BAB
+5
CMB
+17 (+21 grapple)
CMD
27 (can't be tripped)
Fort
+11
Ref
+7
Will
+5

swallow whole (2d6+10 bludgeoning damage, AC 15, hp 7)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Perception +11, Swim +18

Details
Type
Animal
Alignment
N
Size
Huge
Environment
temperate freshwater
Organization
solitary, pair, or school (3-6)
Treasure
none
Senses
low-light vision; Perception +11
Source
Bestiary 2
Sources Used in This Record
4 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.