Library / Bestiary
Gar
CR
1.00
Animal
N
Medium
HD 2
This long, lean fish has a muscular body and a head with long jaws filled with sharp teeth.
Description
Gars are predatory fish that live in deep lakes and rivers. Sleek and swift, they regard anything their own size or smaller as food. A typical gar is 7 feet long and weighs 200 pounds. One species known as the alligator gar can grow to lengths of 10 feet. An alligator gar is a gar with the advanced creature template.
Combat Stats
HP
13 (2d8+4)
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Init
+6
Speed
swim 60 ft.
Fort
+5
Ref
+5
Will
+1
BAB
+1
CMB
+3 (+7 grapple)
CMD
15 (can't be tripped)
- Melee
- bite +3 (1d6+3 plus grab)
Ability Scores
str
14
+2
dex
14
+2
con
15
+2
int
1
-5
wis
13
+1
cha
2
-4
Feats
Special Abilities
Universal Monster Rules
Grab
(bite)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Feats, Traits & Items
Skills
Perception +6, Swim +10
Details
- Type
- Animal
- Alignment
- N
- Size
- Medium
- Environment
- temperate freshwater
- Organization
- solitary, pair, or school (3-6)
- Treasure
- none
- Senses
- low-light vision; Perception +6
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.