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Gar

CR 1.00 Animal N Medium HD 2
This long, lean fish has a muscular body and a head with long jaws filled with sharp teeth.

Gars are predatory fish that live in deep lakes and rivers. Sleek and swift, they regard anything their own size or smaller as food. A typical gar is 7 feet long and weighs 200 pounds. One species known as the alligator gar can grow to lengths of 10 feet. An alligator gar is a gar with the advanced creature template.

HP
13 (2d8+4)
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Init
+6
Speed
swim 60 ft.
Fort
+5
Ref
+5
Will
+1
BAB
+1
CMB
+3 (+7 grapple)
CMD
15 (can't be tripped)
Melee
bite +3 (1d6+3 plus grab)
str
14
+2
dex
14
+2
con
15
+2
int
1
-5
wis
13
+1
cha
2
-4

Universal Monster Rules

Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

Perception +6, Swim +10

Details
Type
Animal
Alignment
N
Size
Medium
Environment
temperate freshwater
Organization
solitary, pair, or school (3-6)
Treasure
none
Senses
low-light vision; Perception +6
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
View references and cross-links for Gar

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