Library / Bestiary

Genie, Efreeti

CR 8.00 Outsider LE Large
This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.

The efreet (singular efreeti) are genies from the Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds.

Efreet have few allies among geniekind. They certainly hate djinn, and attack them on sight. They hold an equally strong enmity for marids, and view the jann as frail and weak. Efreet often work closely with shaitans, yet even then alliances are temporary at best.

A small percentage of efreet are noble. Noble efreet, often called maliks, have 13 Hit Dice and gain the following spell-like abilities: 3/day—fireball, heat metal; 1/day—greater invisibility, pyroclastic storm (as ice storm, with fire instead of cold damage). A noble efreeti's caster level for its spell-like abilities is 15th. Noble efreet are CR 10.

STR
23
DEX
17
CON
18
INT
12
WIS
14
CHA
15
HP
95 (10d10+40)
AC
21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, -1 size)
Speed
20 ft., fly 40 ft. (perfect)
Init
+7
Melee
2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)
Space
10 ft.
Reach
10 ft.
BAB
+10
CMB
+17
CMD
31
Fort
+7
Ref
+10
Will
+9

Weapons: Martial, Simple

Change Size — Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat — An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

change shape (humanoid or giant, alter self or giant form I)

Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (scorching ray)

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Deceitful from Feat

<p class="stat-block-1"> You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Bluff +19, Craft (any one) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8

spell-like abilities:
Constant—Detect Magic, At will—Plane Shift, At will—Produce Flame, At will—Pyrotechnics, At will—Scorching Ray, 3/day—Invisibility, 3/day—Scorching Ray, 3/day—Wall Of Fire, 1/day—Gaseous Form, 1/day—Permanent Image
Details
Type
Outsider
Alignment
LE
Size
Large
Environment
any (Plane of Fire)
Organization
solitary, pair, company (3-6), or band (7-12)
Treasure
standard (mwk falchion, other gear)
Senses
darkvision 60 ft., detect magic; Perception +15
Languages
Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
Source
Bestiary
Sources Used in This Record
15 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Deceitful (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Produce Flame (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pyrotechnics (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scorching Ray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scorching Ray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Fire (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Gaseous Form (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Permanent Image (Spell)
    House/Core — covered by the site's Section 15.
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