Library / Bestiary

Genie, Shaitan

CR 7.00 Outsider LN Large
This being resembles a towering human with skin of polished stone and glittering agate eyes.

Shaitans are boastful and proud genies from the Plane of Earth with flesh of metal, gems, or stone. A shaitan stands about 11 feet tall and weighs roughly 5,000 pounds.

Some shaitans are noble. Often called pashas, they have 18 Hit Dice and gain the spell-like ability earthquake, usable once per day, as well as the ability to grant up to three wishes per day (nongenies only). A noble shaitan's caster level for its spell-like abilities is 18th. Noble shaitans are CR 13.

STR
20
DEX
13
CON
19
INT
14
WIS
14
CHA
15
HP
85 (9d10+36)
AC
20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
Speed
20 ft., burrow 60 ft., climb 20 ft.
Init
+5
Melee
2 slams +13 (2d6+5) or mwk scimitar +14/+9 (1d8+7/18-20)
Space
10 ft.
Reach
10 ft.
BAB
+9
CMB
+15
CMD
26
Fort
+10
Ref
+4
Will
+8

Weapons: Martial, Simple

Earth Mastery — A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

Metalmorph — As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

Stone Curse — If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

Stone Glide — This functions as the earth elemental's earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Greater Bull Rush from Feat

<p class="stat-block-1"> You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).</p>

Improved Bull Rush from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Appraise +14, Bluff +14, Climb +25, Craft (gemcutting) +14, Knowledge (engineering) +14, Perception +14, Sense Motive +14, Spellcraft +14

spell-like abilities:
At will—Meld Into Stone, At will—Plane Shift, At will—Soften Earth And Stone, At will—Stone Shape, At will—Veil, 3/day—Glitterdust, 3/day—Stoneskin, 3/day—Rusting Grasp, 3/day—Stone Tell, 3/day—Wall Of Stone
Details
Type
Outsider
Alignment
LN
Size
Large
Environment
any (Plane of Earth)
Organization
solitary, pair, company (3-6), or band (7-12)
Treasure
standard (masterwork scimitar, other treasure)
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +14
Languages
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Source
Bestiary
Sources Used in This Record
15 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Greater Bull Rush (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Bull Rush (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Meld Into Stone (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Soften Earth And Stone (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Veil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Glitterdust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Rusting Grasp (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Tell (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Stone (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.