Library / Bestiary

Ghorazagh

CR 13.00 Aberration NE Large
With an armored spherical body, numerous tentacular legs, and a multi-eyed visage, this creature is truly hideous.

Ghorazaghs—or gore weavers—float like tumorous specters through the deepest, most alien cavities of the lightless underground, preying upon the wretched vermin of those horrid places. Cunning, with minds and drives unknowable and obscene to those of lands above, the gore weavers only recently became aware of the fertility and bounty of the surface world and are now slowly turning their ebon eyes upward.

While ghorazaghs can digest nearly anything, they are incapable of digesting blood. Their digestive systems process flesh, bone, and all other organic material, filtering out blood and storing it in large reservoirs within their bodies, whereupon the blood is mixed internally with mucus and other strange fluids to form a thick, gluelike substance. While a ghorazagh can spray this fluid as an attack to impede prey, the primary use of the foul substance is as a building material. Ghorazagh hives are constructed entirely of this material, which when it dries has the strength of metal while retaining a dark red resinlike appearance. A ghorazagh hive is a nightmare place as a result—twisting tunnels with an eerily organic appearance that can wind for miles on end.

STR
22
DEX
17
CON
26
INT
15
WIS
17
CHA
16
HP
187 (15d8+120)
AC
26, touch 12, flat-footed 23 (+3 Dex, +14 natural, -1 size)
Speed
40 ft., climb 40 ft., fly 40 ft. (perfect)
Init
+3
Melee
bite +16 (2d6+6), 2 claws +16 (1d8+6), 4 tentacles +14 (1d6+3 and grab)
Space
10 ft.
Reach
10 ft.
BAB
+11
CMB
+18
CMD
31
Fort
+15
Ref
+10
Will
+12

blood drain (1d4 Con)

Bloodspray — Once every 1d4 rounds, a ghorazagh can unleash a 20-foot cone of blood and eldritch enzymes. Any living creature struck by a ghorazagh's bloodspray must make a DC 25 Fortitude save or be affected as by the spell slow. A slowed creature struck by a ghorazagh's bloodspray a second time must make an additional save or be paralyzed. These effects last for 2d6 rounds. A ghorazagh can also consciously alter its enzymes, producing a spray that removes all effects of this ability. The save DC is Constitution-based.

Bluff +18, Climb +14, Fly +27, Knowledge (dungeoneering) +17, Perception +21, Stealth +17, Survival +21

Details
Type
Aberration
Alignment
NE
Size
Large
Environment
any underground
Organization
solitary, pair, colony (3-9), or hive (10-40, including 6 brood guards of 17 HD and 1 hive lord of 21 HD)
Treasure
standard
Senses
bloodsense, darkvision 30 ft.; Perception +21
Languages
Aklo; chemical communication
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.