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Giant Ant Lion

CR 5.00 Vermin N Large HD 8

Perils of the desert depths, giant ant lions construct traps from the shifting sands. These beasts lurk at the base of these pits, half buried and patiently awaiting unwary prey.

Ant Lion, Giant Adult

This spindly insect, borne aloft on four delicate wings, snaps its mandibles in obvious hunger.

HP
60 (8d8+24)
AC
19, touch 9, flat-footed 19 (+10 natural, -1 size)
Init
+0
Speed
30 ft., burrow 10 ft.
Fort
+9
Ref
+2
Will
+2
BAB
+6
CMB
+12 (+16 grapple)
CMD
22 (30 vs. trip)
Melee
bite +10 (2d8+7 plus grab)
Space
10 ft.
Reach
5 ft.
str
20
+5
dex
11
+0
con
17
+3
int
-
wis
11
+0
cha
10
+0

Sand Trap — A giant ant lion can create a 60-foot-diameter, 20-foot-deep pit in any sand or soft earth surface. Creating a sand trap takes 1 hour. A DC 15 Perception check allows a creature to realize such a depression in the sand is in fact a trap. Any creature that steps into the trap slides to the center if it fails a DC 14 Reflex save—such victims take no damage, but they do fall prone. A giant ant lion can make an attack of opportunity against any creature that falls to the bottom of its sand trap. These creatures can move across sand traps at their normal speed and are immune to the trap's effects. Other creatures can navigate the trap's walls with a DC 20 Climb check. The save DC is Dexterity-based.

Universal Monster Rules

Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.

Special Abilities

Sand Trap from text
A giant ant lion can create a 60-foot-diameter, 20-foot-deep pit in any sand or soft earth surface. Creating a sand trap takes 1 hour. A DC 15 Perception check allows a creature to realize such a depression in the sand is in fact a trap. Any creature that steps into the trap slides to the center if it fails a DC 14 Reflex save—such victims take no damage, but they do fall prone. A giant ant lion can make an attack of opportunity against any creature that falls to the bottom of its sand trap. These creatures can move across sand traps at their normal speed and are immune to the trap's effects. Other creatures can navigate the trap's walls with a DC 20 Climb check. The save DC is Dexterity-based.
Details
Type
Vermin
Alignment
N
Size
Large
Environment
warm deserts
Organization
solitary or nest (2-4)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +0
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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