Giant, Jungle
Reclusive by nature, jungle giants lair deep within the rainforest. These giants distrust the ways of civilization and resent trespassers. More than one vine-covered lost city in the deep jungle owes its fall to jungle giant ire. The warrior-women of these tribes usually fight with bows, sacred weapons often passed down over generations from mother to daughter. To touch a jungle giant's bow without permission is a mortal insult.
Jungle giants stand 17 feet tall and weigh 4,000 pounds. Their barklike skin bears runic brands etched into each giant as a rite of passage into adulthood. Jungle giant tribes are matriarchal, ruled by an elder female warrior. Males traditionally defend the village, gather food, tend livestock, and raise children.
- HP
- 127 (15d8+60)
- AC
- 24, touch 16, flat-footed 20 (+4 deflection, +4 Dex, +8 natural, -2 size)
- Speed
- 40 ft.
- Init
- +4
- Melee
- 2 slams +17 (2d6+8)
- Ranged
- mwk composite longbow +15/+10/+5 (3d6+8/19-20/×3)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +11
- CMB
- +21
- CMD
- 39
- Fort
- +9
- Ref
- +13
- Will
- +7
- Defensive Abilities
- rock catching, spell storing, warding tattoos
- Racial Modifiers
- +4 Climb, +8 Stealth in forests
Weapons: Simple
Archery Expert — A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.
Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)
<p class="stat-block-1"> You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.</p>
<p class="stat-block-1"> You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p>
<p class="stat-block-1"> You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.</p>
<p class="stat-block-1"> When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival +10
- Type
- Humanoid
- Alignment
- N
- Size
- Huge
- Environment
- warm forests
- Organization
- solitary, hunting party (2-9 plus 1-3 girallons), or tribe (10-40, plus 35% noncombatants, 1-3 druids or sorcerers of 2nd-5th level, 1 ranger or barbarian of 3rd-7th level, and 2-8 girallons)
- Treasure
- standard (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)
- Senses
- low-light vision; Perception +15
- Languages
- Common, Giant
- Source
- Bestiary 3
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Uses feat: Deadly Aim (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Precise Shot (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Point-Blank Shot (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Precise Shot (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Rapid Shot (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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