Giant Phantom Armor
Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.
Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.
- HP
- 37 (5d8+15)
- AC
- 18, touch 9, flat-footed 18 (+9 armor, –1 size)
- Speed
- 20 ft.
- Init
- +4
- Melee
- heavy flail +7 (2d8+7/19–20)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +3
- CMB
- +9
- CMD
- 19
- Fort
- +3
- Ref
- +1
- Will
- +4
- Defensive Abilities
- channel resistance +4
Weapons: Simple
freeze (suit of armor)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Perception +8, Stealth +4
- Type
- Undead
- Alignment
- NE
- Size
- Large
- Environment
- any
- Organization
- solitary or pair
- Treasure
- none
- Senses
- darkvision 60 ft.; Perception +8
- Languages
- Common (can't speak)
- Source
- Bestiary 4
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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