Giant, Slag
Magically crafted and crossbred from fire giants and stone giants by ancient wizards, slag giants are among the foremost artisans and crafters of giantkind. Proportioned more like stone giants than fire giants, slag giants have long limbs with lean muscles; they stand 14 feet tall and weigh 3,000 pounds. Slag giants' skin color ranges from a deep and ruddy hue to a rusty orange. Their hair is black, gray, or white, though males and females both tend to keep their hair cropped close or shaved off. Slag giants can live to be 400 years old.
Slag giants usually evince a cold, detached attitude about everything other than their work. Their inherent understanding of metalworking and resistance to fire allow them to craft arms and armor from inside their huge forges, sometimes working the metal with their bare hands. Small families of slag giants often ally with clans of other giants, providing masterwork armor and weapons in exchange for ore and the freedom to practice their crafting skills in peace. Even militaristic fire giants (who pride themselves on their strength and martial prowess) respect the fine work of the weaker slag giants, and usually attempt to ally with the artisans rather than enslaving them.
Slag giant settlements usually consist of several stone homes (built from or surrounded by forge slag) with built-in forges and large, smoking chimneys. Most are in hills or mountains, but they can be found anywhere there is a ready supply of iron ore. Although they prefer creation to combat, slag giants are brutal and efficient fighters, capable of destroying an enemy's weapons or armor in a few precise blows. They often let opponents retreat if it gives the giants the opportunity to collect any broken weapons and armor as salvage. If approached peacefully, they are willing to barter or sell their goods, though they usually don't have human-sized items on hand. Trespassers who carelessly or wantonly destroy a slag giant's work or foul its forge usually end up in the fire. Most settlements have several giant-sized breastplates the residents can don if they expect a serious fight.
- HP
- 85 (10d8+40)
- AC
- 20, touch 10, flat-footed 19 (+3 armor, +1 Dex, +7 natural, –1 size)
- Speed
- 40 ft.
- Init
- +1
- Melee
- warhammer +15/+10 (2d6+12/×3) or 2 slams +14 (1d8+8)
- Ranged
- rock +8 (1d8+8)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +7
- CMB
- +16 (+18 sunder)
- CMD
- 29 (31 vs. sunder)
- Fort
- +11
- Ref
- +6
- Will
- +4
- Defensive Abilities
- rock catching
- Racial Modifiers
- +4 Craft (armor), +4 Craft (weapons)
Weapons: Simple
rock throwing (120 ft.)
Shattering Blow — A slag giant who makes a full attack against a metal or stone object or structure deals double damage.
Improved Sunder, Lightning Reflexes, Martial Weapon Proficiency (warhammer), Power Attack, Weapon Focus (warhammer)
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear. </p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You make attack rolls with the selected weapon normally (without the non-proficient penalty).</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Craft (armor) +12, Craft (weapons) +12, Intimidate +8, Perception +9
- Type
- Humanoid
- Alignment
- LN
- Size
- Large
- Environment
- warm mountains or underground
- Organization
- solitary, pair, mining expedition (3–7), or tribe (5–20 plus 25% noncombatants and 1 cleric, or 1 fighter of 4th to 6th level plus 1–3 giant frilled lizards)
- Treasure
- standard (warhammer, studded leather, other treasure)
- Senses
- low-light vision; Perception +9
- Languages
- Common, Giant
- Source
- Bestiary 4
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Uses feat: Improved Sunder (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Martial Weapon Proficiency (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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