Library / Bestiary

Giant, Wood

CR 6.00 Humanoid CG Large
Standing tall and graceful, this sharp-eared giant's skin is pale. Its large brow gives it a somewhat primitive visage.

Wood giants are the wardens of the deepest, wildest portions of the world's forests. Unlike many of their kin, wood giants are slow to anger, peaceful, and artistic, and display an infinite patience in their duty. A wood giant's role is to preserve and protect the wilderness—a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world.

Wood giant culture is as complex as their forest homes. Much of a tribe's time is spent tending to a forest's health: planting new trees, clearing away dead brush, and hunting abominations that pervert the natural order. Individuals may even cultivate their forest homes into elaborate demesnes, mazes, or living temples. They are an isolated race, only rarely meeting to trade with other tribes or the occasional elven settlement. While primarily good-natured, wood giants are distrustful of outsiders and prone to great melancholies.

Small clans claim enormous tracts of wooded land, but rarely build permanent homes. Members may spread out over their entire region by day only to gather and bed down, exposed to the elements, after sundown. In harsh weather, tribes cluster close together in the densest thickets with their backs turned outward.

Wood giants stand 14 feet tall and weigh 1,200 pounds. They are vegetarians by choice, resorting to eating meat only when no other option is available.

STR
20
DEX
21
CON
17
INT
14
WIS
15
CHA
12
HP
67 (9d8+27)
AC
20, touch 14, flat-footed 15 (+2 armor, +5 Dex, +4 natural, -1 size)
Speed
40 ft.
Init
+5
Melee
longsword +10/+5 (2d6+5/19-20) or2 slams +10 (1d6+5)
Ranged
mwk composite longbow +9/+9/+4 (2d6+5/×3)
Space
10 ft.
Reach
10 ft.
BAB
+6
CMB
+12
CMD
27
Fort
+9
Ref
+8
Will
+7
Defensive Abilities
rock catching
Racial Modifiers
+4 Stealth in forests

Weapons: Simple

Deadly Aim from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Point-Blank Shot from Feat

<p class="stat-block-1"> You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p>

Precise Shot from Feat

<p class="stat-block-1"> You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard &ndash;4 penalty on your attack roll.</p>

Rapid Shot from Feat

<p class="stat-block-1"> When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a &ndash;2 penalty when using Rapid Shot.</p>

Acrobatics +11 (+15 when jumping), Climb +14, Knowledge (nature) +8, Perception +11, Profession (farmer) +8, Stealth +7 (+11 in forests), Survival +8

spell-like abilities:
Constant—Pass Without Trace, Constant—Speak With Animals, 3/day—Charm Animal, 3/day—Quench, 3/day—Tree Shape, 1/day—Enlarge Person, 1/day—Spike Growth
Details
Type
Humanoid
Alignment
CG
Size
Large
Environment
temperate forests
Organization
solitary, gang (2-4), hunting party (5-9, plus 1-4 dire wolves), or clan (10-40, plus 35% noncombatants, 1-3 druids or witches of 2nd-4th level, 1 ranger chieftain of 3rd-7th level, 4-10 dire wolves, and 2-8 giant eagles)
Treasure
standard (leather armor, longsword, masterwork composite longbow with 20 arrows, other treasure)
Senses
low-light vision; Perception +11
Languages
Common, Giant, Sylvan; speak with animals
Source
Bestiary 2
Sources Used in This Record
12 House/Core
  • Uses feat: Deadly Aim (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Point-Blank Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Precise Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Rapid Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pass Without Trace (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Animal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Quench (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tree Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Enlarge Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Spike Growth (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.