Golem, Adamantine
Made using one of the hardest and most precious substances, the adamantine golem is a deadly work of art. It can crush the life from foes that dare to get in its way and is nearly impossible to permanently destroy. The vast amount of adamantine required to build even one of these destructive golems is so significant that most worlds do not have enough resources, forcing the creator to travel to the Plane of Earth or remote Outer Planes simply to gather the raw materials needed to build the golem's body.
- HP
- 205 (30d10+40); fast healing 10
- AC
- 33, touch 7, flat-footed 33 (-1 Dex, +26 natural, -2 size)
- Speed
- 30 ft.
- Init
- -1
- Melee
- 2 slams +41 (6d10+13/19-20)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +30
- CMB
- +45
- CMD
- 54
- Fort
- +10
- Ref
- +9
- Will
- +10
- DR
- 15/epic {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- indestructible
Destructive Strike — An adamantine golem's slam attacks threaten a critical hit on a 19 or 20. In addition, whenever an adamantine golem scores a critical hit, it deals 6d10+13 points of damage to the target's armor or shield in addition to the normal damage, as if it had also made a successful sunder combat maneuver.
trample (6d10+19, DC 38)
- Type
- Construct
- Alignment
- N
- Size
- Huge
- Environment
- any
- Organization
- solitary or gang (2-4)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 2
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