Library / Bestiary

Golem, Bone

CR 8.00 Construct N Large

Bone golems are most often crafted as guardians of tombs—and sometimes formed from the very corpses they guard.

STR
18
DEX
15
CON
-
INT
-
WIS
10
CHA
1
HP
90 (11d10+30)
AC
21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
Speed
30 ft.
Init
+6
Melee
bite +14 (1d8+4), 2 slams +14 (2d6+4)
Space
10 ft.
Reach
10 ft.
BAB
+11
CMB
+16 (+20 disarm or grapple)
CMD
28
Fort
+3
Ref
+5
Will
+3
DR
5/adamantine and bludgeoning

Bone Prison — As a standard action, a bone golem can throw some of its bones at a creature within 30 feet—it must make a ranged touch attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a combat maneuver check to deal the golem's slam damage, using the golem's CMB. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison, which has the same AC, DR, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Details
Type
Construct
Alignment
N
Size
Large
Environment
any
Organization
solitary or gang (2-4)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 3
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