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Golem, Brass

CR 14.00 Construct N Huge HD 20

Implacable automatons of elemental fire and extraplanar brass, brass golems stand sentinel over the palaces, treasuries, and harems of their creators. Brass golems are 24 feet tall and weigh 18,000 pounds.

HP
150 (20d10+40)
AC
30, touch 8, flat-footed 30 (+22 natural, -2 size)
Init
+0
Speed
40 ft.
Fort
+6
Ref
+6
Will
+7
BAB
+20
CMB
+33
CMD
43
Melee
brass falchion +29 (3d6+11/18-20 plus 2d6 fire), slam +29 (2d6+11 plus 2d6 fire)
Space
15 ft.
Reach
15 ft.
DR
15/adamantine
str
32
+11
dex
11
+0
con
-
int
-
wis
13
+1
cha
1
-5

Breath Weapon — As a free action once every 1d4 rounds, a brass golem can expel a cloud of smoke and cinders that fills a 20-foot cube. This functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

heat (2d6 fire)

Death Throes — A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.

Brass Falchion — A brass golem's falchion deals damage as a Huge falchion, but is actually a primary natural attack, not a manufactured weapon, and cannot be disarmed.

Universal Monster Rules

Breath Weapon Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Heat (2d6 fire) Ex from Universal Monster Rule
The creature generates so much heat that its mere touch deals additional fire damage. The creature's metallic melee weapons also conduct this heat.

Special Abilities

Brass Falchion from text
A brass golem's falchion deals damage as a Huge falchion, but is actually a primary natural attack, not a manufactured weapon, and cannot be disarmed.
Death Throes from text
A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
spell-like abilities:
Constant—See Invisibility
Details
Type
Construct
Alignment
N
Size
Huge
Environment
any
Organization
solitary or watch (2-4)
Treasure
none
Senses
darkvision 60 ft., low-light vision, see invisibility; Perception +1
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
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