Library / Bestiary

Golem, Cannon

CR 15.00 Construct N Large HD 20

A cannon golem's internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder. A cannon golem stands 12 feet tall.

HP
140 (20d10+30)
AC
31, touch 16, flat-footed 24 (+7 Dex, +15 natural, -1 size)
Init
+7
Speed
30 ft.
Fort
+6
Ref
+13
Will
+8
BAB
+20
CMB
+31
CMD
48
Melee
2 slams +29 (2d10+10)
Ranged
cannon +26/+21 (6d6+7/19-20/×4)
Space
10 ft.
Reach
10 ft.
DR
15/adamantine
str
30
+10
dex
24
+7
con
-
int
-
wis
15
+2
cha
2
-4

Cannon — The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

Alloyed — A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.

Blasting Critical — When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).

Gun Training — A cannon golem adds its Dex modifier to the damage dealt by its cannon.

Special Abilities

Alloyed from text
A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.
Blasting Critical from text
When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).
Cannon from text
The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a ×4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time—reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.
Gun Training from text
A cannon golem adds its Dex modifier to the damage dealt by its cannon.

Feats, Traits & Items

Improved Critical (cannon) from Feat

When using the weapon you selected, your threat range is doubled.

Details
Type
Construct
Alignment
N
Size
Large
Environment
any land
Organization
solitary or pair
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +2
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
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