Golem, Carrion
Carrion golems are made from the partially decayed parts of numerous dead creatures—no two carrion golems are exactly alike in appearance. Most are created from the corpses of humanoid creatures that are then augmented here and there with parts taken from animals, resulting in a monster that stands 6 feet tall and weighs 120 pounds.
- HP
- 42 (4d10+20)
- AC
- 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
- Speed
- 30 ft.
- Init
- +1
- Melee
- 2 slams +7 (1d8+3 plus disease)
- BAB
- +4
- CMB
- +7
- CMD
- 18
- Fort
- +1
- Ref
- +2
- Will
- +1
- DR
- 5/bludgeoning or slashing {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Plague Carrier — When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus.
- Type
- Construct
- Alignment
- N
- Size
- Medium
- Environment
- any land
- Organization
- solitary or gang (2-4)
- Treasure
- none
- Senses
- blindsense 10 ft., darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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