Library / Bestiary

Golem, Clay

CR 10.00 Construct N Large

A clay golem wears no clothing except for a metal or stiff leather garment around its hips. It stands over 8 feet tall and weighs 600 pounds.

STR
24
DEX
9
CON
-
INT
-
WIS
11
CHA
1
HP
101 (13d10+30)
AC
24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)
Speed
20 ft.
Init
-1
Melee
2 slams +19 (2d10+7 plus cursed wound)
Space
10 ft.
Reach
10 ft.
BAB
+13
CMB
+21
CMD
30
Fort
+4
Ref
+3
Will
+4
DR
10/adamantine and bludgeoning

Berserk — When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.

Haste — After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Details
Type
Construct
Alignment
N
Size
Large
Environment
any
Organization
solitary or gang (2-4)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.