Golem, Clay
A clay golem wears no clothing except for a metal or stiff leather garment around its hips. It stands over 8 feet tall and weighs 600 pounds.
- HP
- 101 (13d10+30)
- AC
- 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)
- Speed
- 20 ft.
- Init
- -1
- Melee
- 2 slams +19 (2d10+7 plus cursed wound)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +13
- CMB
- +21
- CMD
- 30
- Fort
- +4
- Ref
- +3
- Will
- +4
- DR
- 10/adamantine and bludgeoning {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Berserk — When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.
Haste — After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.
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